﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Uniforax.Battlefield.Interfaces;

namespace Uniforax.Battlefield.Input
{
    public static class MouseManager
    {
        public static IAceeptRoutedInput CaptureObject { get; set; }

        public static void CaptureMouse(IAceeptRoutedInput obj)
        {
            CaptureObject = obj;
        }

        public static void ReleaseCaptureMouse()
        {

        }
    }
}
